Last updated on 25 March 2026
Thinking tools for the classroom
Nearly 80% of what children learn, they learn from each other. This guide covers practical strategies from the Welsh Government's guidance on developing thinking in the classroom, plus 84 ready-to-use tools.
School Improvement Guidance (Wales)
What the 2026 Welsh Government update means for your school.
Why group work matters
Vygotsky called it the 'zone of proximal development'. This is the gap between what a learner can do alone and what they can do with help.
When learners work together, they refine their thinking and challenge each other's ideas. Research shows collaborative work:
- involves all learners, not just the most confident
- produces better quality outcomes for everyone
- pushes the most able to articulate reasoning that was previously just intuition
But it only works if you set it up properly.
Set the right classroom climate first
You need the right culture before any of this works. The most effective way to build it is to model it yourself.
Value all contributions
No idea is dismissed without reason.
Include every learner
Every learner has a role and a reason to engage.
Make it safe to take risks
Wrong answers are steps, not failures.
Show co-operation and respect
Model it in how you teach, not just what you say.
How to set up group work
Group size and selection
Groups of 4 to 6 learners work best. Randomise them regularly. Do not let learners pick their own groups. Use a lollipop stick method or a random name generator.
Ground rules
Have learners create their own ground rules through class discussion. When they have ownership of the rules, they are more likely to follow them.
Reaching consensus
Require groups to reach consensus by the end of the task. Neil Mercer's research found this single rule makes learners far more effective at engaging with each other's ideas.
4 types of group task
Problem-solving
Cause and effect, inferences, testing ideas together.
Sequencing
Ordering events, prioritising steps, organising logically.
Discussion
Weighing evidence, exploring ideas, reaching agreement.
Production
Forming opinions, making decisions, producing something.
Give every learner a role
Rotate roles regularly so learners develop different skills. Some teachers group all past 'chairpersons' together and all past 'ideas people' together. This pushes learners into less familiar territory.
Chairperson
Leads the discussion. Makes sure all learners are involved. Keeps to the rules. Draws the discussion to a conclusion.
Ideas person
Suggests ideas. Builds on others' ideas. Boosts confidence of the originator.
Questioner
Asks 'why are we doing that?' and 'how can we do that?'. Challenges the group to think harder.
Summariser
Brings everything together. States the main points clearly. Speaks for the whole group.
Observer
Watches how the group works. Notes what helped. Suggests how to improve next time.
Envoy
Visits other groups briefly to listen in and bring back ideas. Can also research from other sources.
Pick the reporter randomly
This comes from Stanford's Complex Instruction research.
Tell groups they will need to report back. Do not tell them who. Pick the reporter randomly after the task is done.
This single change means every learner is motivated to understand the whole task. Learners start explaining to each other, asking harder questions, and insisting on real clarity.
The biggest gains were among the most able learners, who were pushed to put into words methods they previously used without thinking about them.
How to do it
- Set a range of fairly challenging questions or problems.
- Put learners in mixed ability groups of about 4.
- Tell the class someone will report back, but do not say who.
- Use a random name generator to pick the reporter after.
- Make sure at least some groups report back every time.
Give learners the words to start
If learners struggle to say what they think, give them speaking frames. These are sentence starters that help structure discussion.
Speaking frames are different from writing frames. Talk rehearses the patterns and language that later feed into writing.
'I think... because...'
'I agree with... because...'
'I disagree with... because...'
'What would happen if...?'
'Could you explain why...?'
'Another possible way would be to...'
'My reason for saying this is...'
'What reasons could we give to support that...?'
'I think the best explanation is... because...'
Adapted from How to develop thinking and assessment for learning in the classroom, Welsh Assembly Government (2010). Guidance document No: 044/2010.
84 thinking tools
Each tool is ready to use in your next lesson. Filter by thinking skill type or browse the full collection.
Allow Time
A feedback strategy where learners are given dedicated time to read, understand and act on written feedback straight away, turning marking into genuine learning.
Assessment for learning
Ask the Audience
A questioning strategy where a learner who is struggling can call on classmates for help, reducing anxiety and keeping the whole class involved.
Discussion
Basketball Not Ping-Pong
A questioning approach where answers bounce between learners rather than back to the teacher, extending thinking sequences and keeping the whole class engaged.
Discussion
Big Questions
Open-ended, thought-provoking questions that push learners beyond simple recall into genuine problem-solving, reasoning and creative thinking.
Questioning
Caterpillar
A visual metacognition tool where learners build a growing caterpillar, with each body segment representing a step in their thinking journey.
Visual organisers
Choice of Answers
A low-risk questioning technique where learners choose between possible answers rather than generating their own, removing the fear of getting it wrong.
Questioning
Closing the Gap Comments
Focused written feedback that bridges the gap between what a learner has achieved and what they could achieve, using reminder, scaffolded or example prompts.
Assessment for learning
Collaboration in Formulating Questions
Teachers and learners work together to create high-quality questions, building a shared bank of powerful prompts that deepen thinking across lessons.
Questioning
Concept Cartoons
Cartoon-style illustrations showing characters with different viewpoints about a concept, prompting learners to discuss which ideas are correct and why.
Visual organisers
Concept Map
A diagram showing how ideas in a topic are connected, with labelled lines explaining the relationship between each pair of concepts.
Visual organisers
Design Swap
A paired strategy where learners design a plan or procedure for a task but then carry out someone else's design, forcing clear communication and critical evaluation.
Group work
Diamond Ranking
A prioritisation tool that gets learners discussing and defending what matters most, arranging ideas into a diamond shape that forces real choices.
Ranking & sorting
Dot Voting
A prioritisation tool where learners distribute a fixed number of votes across options to show what they think matters most, then justify their choices.
Ranking & sorting
Double Bubbles
A visual organiser with two central bubbles connected by shared and unique idea bubbles, helping learners compare and contrast two concepts.
Visual organisers
Dynamic Topic Starters
An opening activity where every learner brings one piece of relevant knowledge to share, building a collaborative display that activates prior learning and sparks curiosity.
Group work
Exam Question Analysis
A strategy where learners study the structure, language and mark allocation of exam questions to understand exactly what is being asked before they answer.
Assessment for learning
Exemplars
Real examples of work at different quality levels that learners compare and discuss to understand what success looks like before they begin their own task.
Assessment for learning
Exploring Wrong Answers
A feedback strategy where wrong answers are examined rather than dismissed, helping learners trace exactly where their thinking went off track.
Assessment for learning
Feedback Using Comments Only
A marking approach where teachers provide written comments without grades, marks or levels, because research shows grades destroy the learning value of feedback.
Assessment for learning
Fishbone Diagram
A graphical organiser shaped like a fish skeleton where causes branch off a central spine leading to an effect, helping learners map cause-and-effect relationships.
Visual organisers
Fortune Lines
A graph where learners plot how the fortunes or feelings of a character change over time, combining sequencing, interpretation and emotional understanding.
Visual organisers
Graphic Organiser to Monitor Progress
A flexible flowchart where learners plan their approach, track what they actually do, and annotate changes along the way, making their thinking process visible.
Visual organisers
Ground Rules for Talk
Learner-generated rules for how to discuss, disagree and collaborate effectively, making group talk more productive and inclusive.
Discussion
Group Responses
A discussion technique where groups negotiate a shared answer and a spokesperson presents it, ensuring all learners contribute and reducing individual anxiety.
Group work
Group Work on Big Copies of Exam Questions
Groups tackle super-sized laminated exam questions together, drafting answers collaboratively before marking their own work against success criteria.
Group work
Hot Seating
A role-play activity where one learner takes on a character or expert role and the class asks them questions, developing both questioning skills and deeper understanding.
Discussion
Increase Thinking Time
A deliberate pause of at least five seconds after asking a question, giving all learners time to formulate a thoughtful response rather than blurting out the first thing that comes to mind.
Discussion
Instant Feedback
Feedback given as close to the task as possible, focused on the learning objective and success criteria, so learners can act on it immediately.
Assessment for learning
Jigsawing
A cooperative learning strategy where each group researches a different piece of a puzzle, then shares their findings so the whole class can solve the bigger problem.
Group work
Just a Minute
Based on the Radio 4 game, learners attempt to talk for sixty seconds on a topic without hesitation, repetition or deviation, developing fluency and quick thinking.
Discussion
KWL/KWHL Grids
A simple grid where learners record what they Know, what they Want to find out, How they will find out, and what they have Learned, structuring inquiry from start to finish.
Visual organisers
Learners Set Questions
A strategy where learners generate their own questions about a topic, developing deeper understanding because creating good questions requires more thinking than answering them.
Questioning
Learning Logs
A structured record where learners regularly reflect on what they have learned, how they learned it, and what they need to work on next.
Assessment for learning
Lily-Pads
A visual progress tracker where each lily-pad or stepping stone represents a success criterion, and learners move their marker forward as they meet each one.
Visual organisers
Living Graphs
An interactive graph where learners place statement cards at the correct position on pre-labelled axes, exploring cause and effect, change over time, and spatial relationships.
Visual organisers
MKO (More Knowledgeable Other)
A peer learning strategy where learners who have mastered a concept are identified and made available as experts to support others, drawing on Vygotsky's zone of proximal development.
Group work
Memory Diagram
A recall activity where learners study a diagram briefly, then try to recreate it from memory, developing observation skills and understanding of how information is organised.
Visual organisers
Mind Mapping
A visual organiser where ideas branch outward from a central topic, using colour, images and keywords to map connections and generate new thinking.
Visual organisers
Mini-Whiteboards
A whole-class response tool where every learner writes their answer on a small whiteboard and holds it up simultaneously, giving the teacher instant feedback on understanding.
Assessment for learning
Most Likely To
A prediction and reasoning activity where learners evaluate a set of options and decide which is most likely to meet a given criterion, justifying their choice with evidence.
Ranking & sorting
Mysteries
An inquiry activity where learners receive a set of information cards and must sort, connect and use them to solve an open-ended question, developing reasoning and evidence-handling skills.
Questioning
Next Steps
A feedback strategy where the teacher provides specific, actionable comments that show learners exactly what to do to improve, rather than simply grading or praising their work.
Assessment for learning
No Hands Up
A questioning strategy where the teacher selects who answers rather than relying on raised hands, ensuring all learners are engaged and accountable for thinking.
Discussion
Odd One Out
A quick classification tool where learners choose which item doesn't belong in a set and, crucially, explain why.
Ranking & sorting
PMI Diagram
A structured evaluation tool where learners consider the Plus, Minus and Interesting aspects of an idea, preventing snap judgements by requiring deliberate consideration of multiple perspectives.
Ranking & sorting
Patchwork Thinking
A collaborative strategy where each learner or group contributes a piece to a larger visual display, building collective understanding by assembling individual insights into a shared whole.
Group work
Peer Marking
A structured assessment strategy where learners evaluate each other's work against clear success criteria, developing their ability to identify quality and give constructive feedback.
Assessment for learning
Phone a Friend
A peer support strategy where a learner who is stuck can ask a classmate for help, modelling real-world problem-solving where seeking help is a skill, not a weakness.
Group work
Placemat Activities
A structured group discussion tool where each learner records their individual thinking in their own section of a shared sheet before the group synthesises ideas in a central shared space.
Group work
Poker Face
A teacher behaviour strategy where the teacher maintains a neutral expression when receiving learner responses, avoiding facial cues that signal right or wrong, so learners must evaluate their own answers.
Discussion
Post-it Challenge 1
A retrieval activity where learners write everything they can remember about a topic on individual Post-it notes, then sort and organise them to reveal the structure of their knowledge.
Assessment for learning
Post-it Challenge 2
A collaborative retrieval activity where groups build on each other's knowledge by adding Post-it notes to a shared display, filling gaps and correcting errors as they rotate between stations.
Group work
Priority Pyramid
A simpler alternative to diamond ranking where learners stack ideas into a pyramid, placing the most important at the top and working down.
Ranking & sorting
Pros and Cons
A simple evaluation framework where learners list the advantages and disadvantages of an idea, decision, or course of action, developing balanced judgement and argumentation skills.
Ranking & sorting
QuADS Grids
A question-classification tool where learners sort questions into four categories based on where the answer can be found: in the text, in my head, in another source, or it cannot be answered.
Questioning
Quescussion
A discussion format where participants may only contribute questions, never statements or answers, creating a deep exploration of a topic through the power of questioning alone.
Questioning
Question Bubbles
A visual scaffold where question stems are displayed in speech bubbles around a central stimulus, prompting learners to generate questions at different cognitive levels.
Questioning
Question Walls
A classroom display where learner-generated questions are posted, categorised, and revisited over time, creating a visible record of the class's evolving inquiry.
Questioning
Questionnaire
A research tool where learners design, distribute, and analyse their own questionnaires, developing skills in question design, data collection, and interpretation.
Questioning
Random Partners
A classroom management strategy where partners or respondents are selected randomly rather than by choice or ability, ensuring all learners work with different people and every voice is heard.
Group work
Reflection Triangles
A visual self-assessment tool where learners rate their understanding, effort, or progress on three dimensions, plotting their position on a triangular diagram to create a balanced reflection.
Assessment for learning
Review of Summative Tests
A post-assessment strategy where learners analyse their test performance to identify patterns in their understanding, turning a summative assessment into a formative learning opportunity.
Assessment for learning
Self-Marking
A self-assessment strategy where learners evaluate their own work against clear criteria, developing the ability to judge quality and identify areas for improvement independently.
Assessment for learning
Sequencing
An ordering activity where learners arrange a set of statements, events, images, or steps into a logical or chronological sequence, developing understanding of process, cause and effect, and narrative structure.
Visual organisers
Snowball Challenge
A collaborative activity where ideas grow progressively as learners work first alone, then in pairs, then in fours, building and refining their thinking at each stage like a snowball gathering mass.
Group work
Source Square
A structured analysis tool where learners examine a source from four perspectives, each occupying one quadrant of a square: content, origin, purpose, and reliability.
Visual organisers
Splat!
A fast-paced whole-class game where learners race to identify the correct answer on a board display by being the first to "splat" it with their hand, combining retrieval practice with physical engagement.
Assessment for learning
Success Book
A class or individual record book where examples of work that meets or exceeds success criteria are collected and celebrated, providing concrete models of quality for future reference.
Assessment for learning
Taboo
A word game where learners must describe a key term without using a set of "taboo" words, forcing them to demonstrate genuine understanding rather than rehearsed definitions.
Discussion
Talk Partners
A structured paired discussion strategy where learners are paired to discuss ideas, rehearse answers, or solve problems together before sharing with the wider class.
Discussion
Temporary Comments
A feedback strategy where the teacher writes brief comments on learner work during the lesson using sticky notes or erasable markers, providing immediate guidance that learners act on before the lesson ends.
Assessment for learning
Think-Pair-Share
A three-stage discussion framework where learners first think individually, then discuss with a partner, then share with the wider group, ensuring all learners engage with the question before whole-class discussion.
Discussion
Thinking Hats
Edward de Bono's structured thinking tool where six coloured hats represent different modes of thinking, allowing learners to explore a topic from multiple perspectives systematically.
Ranking & sorting
Thumbs Up, Thumbs Down
A quick whole-class self-assessment where learners indicate their confidence level by showing thumbs up (confident), thumbs sideways (partly confident), or thumbs down (not confident).
Assessment for learning
Tickled Pink/Green for Growth
A colour-coded feedback system where pink highlights strengths (things the teacher is "tickled pink" about) and green highlights areas for growth, making feedback visual and immediately actionable.
Assessment for learning
Traffic Lighting
A self-assessment system where learners indicate their understanding using traffic light colours: green (confident), amber (partly confident), and red (not confident), providing instant visual feedback to teacher and learner.
Assessment for learning
Triangles
A quick self-assessment tool where learners shade sections of a triangle to indicate their understanding of three related learning objectives, creating a visual snapshot of their progress.
Assessment for learning
Two or Three Stars and a Wish
A feedback framework where learners identify two or three strengths (stars) in a piece of work and one area for improvement (a wish), creating balanced feedback that motivates and guides.
Assessment for learning
Venn Diagrams
A visual comparison tool using overlapping circles where learners place items that are unique to each category in the outer sections and shared characteristics in the overlapping centre.
Visual organisers
What Happens Next?
A prediction activity where learners are given a scenario, narrative, or process at a critical point and must predict what will happen next, justifying their prediction with reasoning and evidence.
Ranking & sorting
Who-What-When-Where-Why-How?
A comprehensive questioning framework that uses the six fundamental questions to ensure learners explore a topic from all angles, preventing gaps in their understanding.
Questioning
Whole and Part
An analytical tool where learners examine how individual parts contribute to a whole, developing understanding of systems, structures, and the relationships between components.
Visual organisers
Writing Journals
A sustained reflective writing practice where learners maintain a journal to record thoughts, observations, questions, and reflections on their learning over time.
Assessment for learning
Wrong Answers Collected and Used
A teaching strategy where the teacher deliberately collects common wrong answers and uses them as the basis for class discussion, helping learners understand why errors occur and how to avoid them.
Assessment for learning
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